![]() So the back and forth with Interplay wasn’t the worst thing that could happen to Fallout, even if Bethesda makes games like Bethesda makes games. ![]() Without them there would probably have been no more fallout for a long time, and Todd Howard’s troop would have had to develop two Elder Scrolls parts to bridge the gap. What it used to be: The effective media revival of a brand that has been moldy for years and for which one can definitely feel connected to the Bethesda Game Studios. They defined what they imagined Fallout should look like in a new generation. ![]() Until Bethesda got bored with Elder Scrolls and thought the horizon is far enough away not just in fantasy worlds. When Interplay couldn’t really do it anymore in the early 2000s and Black Isles Van Buren landed in the dump of abandoned game developments, a new big Fallout RPG was off the radar. Better take a classic … or not: Fallout 3 and New Vegas
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